Great sound!
Great sound!
Thanks! It's not my sound, I credited the artist you can check them out!
Very well done game! Level 11 requires 4 bomb detonations, but it's not clear to me how to create bombs :(
It is like a fish from the soda saga :)
This is a great game on so many levels. The math element makes it a learning experience without making it feel like work. The element of chance lets me forgive myself for not obsessively optimizing every single turn. The percentage feedback when you assign a target is an instant reward. Love this game.
This is fun. I scored 149, clearing the board, and no more enemies appeared. Only powerups.
oops, i forgot to set an variable back to zero when restarting
problem solved!
thanks
Good luck. I hope you stick with it!
The game icon is very nice.
I think your game window may not be compatible with the Newground's voting interface. I can see and play your game, but the when I use the "VOTE/REVIEW" button, I'm returned to the "This Submission is under Judgement" screen; the voting buttons are not shown because Newgrounds thinks I haven't played the game.
Also, the starting character seems to be leveled up.
Interesting. Like a poor man's Learn to Fly or Burrito Bison. Could be a lot more entertaining if it were fleshed out and not quite so derivative.
The music makes me very anxious and WHY IS DAD MURDERING HIS CHILDREN?
browser hijack links - spyware links
Hi sproggie thanks for play jukegame! Could you tell us more aboute "browser hijack links - spyware links" ?, we will love to talk with you about that. Greetings from Uruguay!
support@jukegame.io
JuKe Team.
Nice potential for a game. high score 99. fav weapon machine gun. Suggestions: replace health squares with hearts or read crosses or something because it's frustrating not knowing what they are. Without knowing i that there is a health value, it's not apparent why some collisions cause death and some are ignored. Minigun is frustrating because without sound effects, it's not apparent why it's doesn't fire when the mouse is pressed.
Visual and auditive feedback is high on the priority list. More weapons with charge or long cooldown times will be added over time so something to communicate the functionality of weapons to the players is a must. Thanks!
has potential
It's a nice implementation, but only challenging if you don't know how to type. I type only 50WMP, but I could keep the words from scrolling no farther than the top 20% of the screen. I played for maybe 10-20 minutes but the game never got any harder after, perhaps, the first couple minutes. I'm not sure, but the difficulty maxed out pretty quick. Anyway, good job.
Male
Joined on 3/6/06