Great sound!
Great sound!
Thanks! It's not my sound, I credited the artist you can check them out!
Very well done game! Level 11 requires 4 bomb detonations, but it's not clear to me how to create bombs :(
It is like a fish from the soda saga :)
This is fun. I scored 149, clearing the board, and no more enemies appeared. Only powerups.
oops, i forgot to set an variable back to zero when restarting
problem solved!
thanks
browser hijack links - spyware links
Hi sproggie thanks for play jukegame! Could you tell us more aboute "browser hijack links - spyware links" ?, we will love to talk with you about that. Greetings from Uruguay!
support@jukegame.io
JuKe Team.
Nice potential for a game. high score 99. fav weapon machine gun. Suggestions: replace health squares with hearts or read crosses or something because it's frustrating not knowing what they are. Without knowing i that there is a health value, it's not apparent why some collisions cause death and some are ignored. Minigun is frustrating because without sound effects, it's not apparent why it's doesn't fire when the mouse is pressed.
Visual and auditive feedback is high on the priority list. More weapons with charge or long cooldown times will be added over time so something to communicate the functionality of weapons to the players is a must. Thanks!
Good game
I like it. Sound effects for selection and mouse clicking away objects would help, i think. Also, it's too easy to sweep my mouse over the objects without selecting them. I suggest altering the mouse move event to select not only objects under the mouse at the time of the event, but also objects located between the current and last mouse positions.
Thanks for the game!
Cheers for the suggestions. I was thinking about sfx for later, but don't wanna take away from the bgm...
I'll definitely be interpolating the mouse positions for the next version.
Glad you liked it.
Stay funky!
Professional looking!
nice sound and graphics. It looks first rate.
I didn't have much fun with it though, I think because there was little reward. The game is about losing. You start out with $100 and things go down hill from there. No reward. The gameplay just suggests the player is a loser. He can't keep what he started with.
A minor fix would be a little floating "$" amount each time the pizza is sent to the oven and the cash register rings. That way, at least, you get to see how quick you were with the last pizza.
I fixed the difficulty and some other things. Unfortunetly I forgot your tip(even though I agreed and planned it)
Maybe I'll fix it later. Try again now that the balance is better
Interesting game.
I found drag much more enjoyable than toss. I didn't feel like I had as much "control" with toss.
Consider fixing the error in the instructions. "Dammaged" has one "m". Sentences should begin with an uppercase letter...
Some reward for beating the game would be nice. Some SFX and animation.
Thanks for the game!
LOL one M really, lol i shoudl re-check that, its one of those spelling mistakes that you tend to think as correct, a bad habbit.
Yeah i prefer the Drag mode too.
It was a little fun
It has potential as a the basis of a game. You'd need levels and graphics and objectives and such.
You need instructions. It isn't obvious why the game ends, or what the point is.
Yes, i see what you mean, it's still only an interaction, but odly enough i've already found a way to make a game out of it.
i could make that ball a spaceship, and i have to make the spaceship travel across the screen (outer space) by the means of this click-and-let-go feature, i could then make it navigate obsticles, add weapons to blast down some of those obsticles etc...
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Joined on 3/6/06